Saturday, August 24, 2013

Wednesday, July 17, 2013

3d character creation

I've been fooling around with the skin modifier tool in Blender. this allows one to more or less sketch out basic mesh forms quickly.










Also starting to get into the sculpting tools in Blender.
This allows you to virtually scupt details onto a mesh. Takes a little getting used to, but the possibilities are endless

Friday, April 19, 2013

Sunday, January 6, 2013

Futureman 2.0



I've been working with Daz studio to improve my characters. It's kind of an annoying program to use in some ways, but when it works it makes for cool looking characters ready for animating. Here's the reworked Futureman 2.0